19 research outputs found

    Searching edges in the overlap of two plane graphs

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    Consider a pair of plane straight-line graphs, whose edges are colored red and blue, respectively, and let n be the total complexity of both graphs. We present a O(n log n)-time O(n)-space technique to preprocess such pair of graphs, that enables efficient searches among the red-blue intersections along edges of one of the graphs. Our technique has a number of applications to geometric problems. This includes: (1) a solution to the batched red-blue search problem [Dehne et al. 2006] in O(n log n) queries to the oracle; (2) an algorithm to compute the maximum vertical distance between a pair of 3D polyhedral terrains one of which is convex in O(n log n) time, where n is the total complexity of both terrains; (3) an algorithm to construct the Hausdorff Voronoi diagram of a family of point clusters in the plane in O((n+m) log^3 n) time and O(n+m) space, where n is the total number of points in all clusters and m is the number of crossings between all clusters; (4) an algorithm to construct the farthest-color Voronoi diagram of the corners of n axis-aligned rectangles in O(n log^2 n) time; (5) an algorithm to solve the stabbing circle problem for n parallel line segments in the plane in optimal O(n log n) time. All these results are new or improve on the best known algorithms.Comment: 22 pages, 6 figure

    Nonrepetitive Colouring via Entropy Compression

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    A vertex colouring of a graph is \emph{nonrepetitive} if there is no path whose first half receives the same sequence of colours as the second half. A graph is nonrepetitively kk-choosable if given lists of at least kk colours at each vertex, there is a nonrepetitive colouring such that each vertex is coloured from its own list. It is known that every graph with maximum degree Δ\Delta is cΔ2c\Delta^2-choosable, for some constant cc. We prove this result with c=1c=1 (ignoring lower order terms). We then prove that every subdivision of a graph with sufficiently many division vertices per edge is nonrepetitively 5-choosable. The proofs of both these results are based on the Moser-Tardos entropy-compression method, and a recent extension by Grytczuk, Kozik and Micek for the nonrepetitive choosability of paths. Finally, we prove that every graph with pathwidth kk is nonrepetitively O(k2)O(k^{2})-colourable.Comment: v4: Minor changes made following helpful comments by the referee

    Deterministic conflict-free coloring for intervals: From offline to online

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    Ordered coloring of grids and related graphs

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    AbstractWe investigate a coloring problem, called ordered coloring, in grids and some other families of grid-like graphs. Ordered coloring (also known as vertex ranking) has applications, among other areas, in efficient solving of sparse linear systems of equations and scheduling parallel assembly of products. Our main technical results improve upper and lower bounds for the ordered chromatic number of grids and related graphs

    Stathis zachos at 70!

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    This year we are celebrating the 70th birthday of Stathis! We take this chance to recall some of his remarkable contributions to Computer Science. © Springer International Publishing AG 2017

    Voronoi diagram of orthogonal polyhedra in two and three dimensions

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    International audienceVoronoi diagrams are a fundamental geometric data structure for obtaining proximity relations. We consider collections of axis-aligned orthogonal polyhedra in two and three-dimensional space under the max-norm, which is a particularly useful scenario in certain application domains. We construct the exact Voronoi diagram inside an orthogonal polyhedron with holes defined by such polyhedra. Our approach avoids creating full-dimensional elements on the Voronoi diagram and yields a skeletal representation of the input object. We introduce a complete algorithm in 2D and 3D that follows the subdivision paradigm relying on a bounding-volume hierarchy; this is an original approach to the problem. The complexity is adaptive and comparable to that of previous methods. Under a mild assumption it is O(n/∆) in 2D or O(n.α^2 /∆^2) in 3D, where n is the number of sites, namely edges or facets resp., ∆ is the maximum cell size for the subdivision to stop, and α bounds vertex cardinality per facet. We also provide a numerically stable, open-source implementation in Julia, illustrating the practical nature of our algorithm
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